#PATCH 4 MPQ PATCH#
Place your patch in the Data folder of your game client. You can put in your patch both separate files and folders. For that, just put your files in MPQEditor window space (drag-n-drop). Now you can put your edits inside the patch. For this step file count doesn't matter, so you can just click Next.įinally you can see all the info about your patch. There you can change the number of files in the MPQ. In the next window, if you click Change you can choose the version of your client for Game Compatibility parameter: The count of available patch names is limited by unused numbers and letters Since in 3.3.5a there are already patches from 1 to 3 you can name your patch as patch-4.mpq or patch-5.mpq etc. First is reading of numeric patches (from 1 to 9), then reading of letter patches (from A to Z) WoW client reads patches in alphabetical order. If your client was not modified you can use patch-4 as name. Open Fileand select New MPQ. You will see a new window:Įnter the name of your patch. Open your MPQEditor which can be downloaded from our site: Okay, let’s start creating your first MPQ patch! View Profile View Forum Posts Private Message View Articles Member. Locale patches contain the information that can differ depending on the client language pack. So, almost all the files are stored here including models, textures, maps and so on
#PATCH 4 MPQ MODS#
In order to make your mods work in the game you need to create an MPQ patch and place it into one of those folders. Before we start creating a patch out of the project files, let’s see what is the difference between Data and locale folder.Īll the MPQs in Data folder are the same for every client no matter what the language pack is. In World of Warcraft Wrath of the Lich King ( 3.3.5a) MPQ patches are located in only two folders of game directory which are Data and a locale folder which is named according to the language of your client (e.g. World of Warcraft (in versions from Classic (1.12) till MoP (5.x)) uses MPQ archives to store the game data. Creating your first MPQ patch and getting into the game